He decided that he could not make the game alone. The team formed during the development of Ziggurat, which began with an idea Rogers had while playing Angry Birds about pushing back a swarm of bats by shooting projectiles at them. Their games are consistently "simple" in their aesthetics and controls. The studio consists of Tim Rogers, Brent Porter, Michael Kerwin, and Nicholas Wasilewski, who have built all of the studio's four games from Ziggurat through Videoball. Porter joined Action Button after responding to a call for artists Rogers made via Twitter, and Kerwin joined based on a connection he had with Rogers from producing a mockup of a game concept Rogers outlined in his Kotaku column.Īction Button Entertainment was founded by Tim Rogers. The group convened in 2010 as Rogers worked on Ziggurat based on an idea he had while playing Angry Birds that he could not complete on his own. These consisted of health boosts and Mana capacity increases to name just a few.Action Button Entertainment is a video game development studio consisting of Tim Rogers, Brent Porter, Michael Kerwin, and Nicholas Wasilewski that has produced five games: Ziggurat (2012), TNNS (2013), Ten by Eight (2013), Tuffy the Corgi (2014), and Videoball (2016). Ziggurat had a rather simplified way of perks to assist you during these trials and tribulations in that you either found them by exploring or you picked one after levelling up. Having a mixture of Staff weapons, Spells and Guns with their own differing elemental effects made for some fun battles. The rundown dungeon design sets the tone really well but there are only so many times I can admire the areas I ended up in during my adventures without the sense of resentment towards seeing the same elements used over and over again.Ĭombat comprised of using up to four weapons that can be acquired over time, with each using all important Mana pools that you must keep topped up, except for the magic wand that regenerated its own. I think the main negative I picked up on throughout was that despite the differing layouts, for every level and playthrough, each room did eventually become samey. ![]() There are also some beasty bosses to end the levels such as the giant flying dragon-like creature and the crazed banshee. ![]() Some of my favourites include a slime-ball that can split into tiny versions of itself and the psychotic carrots which are a constant reminder of why I steer clear of vegetables. ![]() The variety of the minions determined to destroy your health is rather impressive given that in a complete playthrough there’ll be new enemies added to proceedings regularly to keep it fresh. It is when the minions arrive that everything gets turned up a notch, even more so in the later levels because they will come in great numbers meaning you are on your toes trying to avoid their constant advancement towards your location. The doors you go through could lead you to obstacle laden treasure troves, shrines or minion infested areas. What I found quite enjoyable and exhilarating from the outset was the switch up in pace whilst exploring. Basically Ziggurat is an adventure set across five dungeon levels where the only way to escape each one is to find a portal key and defeat the level boss.
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