A lengthy movie on display at E3 showed that character interaction, coupled with careful direction, lends the title a professional, believable look. Thanks to the PlayStation 2's lighting capabilities, some of the most amazing graphics give otherwise nondescript scenes a subtle dramatic intensity. Eventually, you will meet the one person responsible for your second chance at life and find out the truth as to why you were chosen for another opportunity at life.Ĭontinuing with the idea of a cinematic experience, Shadow of Memories features dramatic camera angles for much of the game, providing it with a realistic, developed tone. As you travel through different time periods, you'll come face-to-face with the deeds of your ancestors, deeds that you'll learn conspired toward your death. Though changing history to forestall your murder is the ultimate goal, SoM, like any good book or movie, is multilayered. In a supernatural, science fictional twist, however, not only do you not really die, but you're thrown back in a time loop - apparently given one more chance to prevent your untimely demise. It all begins (and ends) when your character, Eike Kusch, is brutally slain by an unknown assailant. In a conceit fit for the big screen, Shadow of Memories plays host to one of the most eccentric plots for a video game. With a mature storyline, cinematic cameras, deep characterization, and realistic scope, it's as easy to compare Shadow of Memories to a coming attraction at the local cinema as it is to preview it as a new video game. Even a cursory glance shows that while SoM may stand in the shadow of Konami's other major franchise, it too will be pushing the frontier of PlayStation 2 software development. You need only look at another epic Konami PS2 project, Shadow of Memories, to see that there are plenty of big-budget cinematic titles to go around. This doesn't mean they aren't out there, of course. Recent media attention on Konami has focused on Hideo Kojima's sequel to the critically acclaimed Metal Gear Solid, without giving the time of day to Konami's "other" planned PS2 projects.
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