![]() Below are two examples of how to interpret loot groups and how the random number generator is used to select loot. All loot containers, loot groups, and probability tables are in /data/config/loot.xml. The loot system is quite flexible and also complex. Other items which also have 1.0 (maybe even non-Loot-Stage-scaled items which are in the same loot group) will have equal chance of being selected. Likewise, a probability on this chart of 1.0 does not mean "100% chance" - it means that loot items in that tier will be weighted 1.0 compared to any other items in the potential loot. Since they both have the same probability - and assuming these were the only two possible items to be looted - it means they have equal chance of being selected. At this point both tiers have a probability number of about 0.27, however this does not mean "27% chance". For example, at Loot Stage 52, the curves for Tier 0 and Tier 1 cross. Since these numbers are used relative to each other (and relative to the probabilities of any non-Loot-Stage-scaled loot), you should interpret the areas where they cross as showing the relative likelihood of getting the lower or higher tier. Using this curve for those items ensures you can still find them throughout the late game. ![]() The "Tier 2 (Cap)" curve is used for Tier 2 items which have no Tier 3 equivalent, e.g. After Loot Stage 290 there are no further changes to the probabilities. The following graph displays the relative loot probability of the loot tiers by Loot Stage, as of Alpha 20.2. Tier 3 (T3) items are the best firearms, tools and vehicles in the game.Tier 2 (T2) items are the first items made from steel and consist of the best available melee weapons and armor, rarest schematics and the best food recipes.Tier 1 (T1) items are usually items made of iron, such as iron tools, weapons and armor, first proper weapons outside of blunderbuss and schematics for items in the next tier.These include stone tools/weapons, padded and scrap armor and basic mod schematics. Tier 0 (T0) items are primitive items, usually available from the beginning of the game or very early.4x4 Truck parts are assigned Tier 3 for loot purposes) or simply The Fun Pimps' assessment of the item's tier. schematics or ammo) being assigned loot tiers based on either their relationship to tiered items (e.g. These loot tiers generally line up directly with weapon, armor, and tool tiers, with other non-tiered items (e.g. There are four "tiers" of loot used in-game which become more or less common as your Loot Stage rises. Nearly all tiered loot (tools, weapons, and armor) as well as books, schematics, mods, ammo, recipes, and parts are affected by Loot Stage. For details, see loot.xml in the /data/config folder. It can change from release to release during the alpha, and there are far too many loot groups and combinations to cover in the Wiki, but in general mundane containers (think: not safes, lockboxes, loot-room boxes, or lootables obviously designed to return armor/weapons/tools/books) will use fixed probabilities which are not affected by Loot Stage. Much of the loot in the game is not affected by Loot Stage. (See: Party.cs, GetHighestLootstage() and LootManager.cs, LootContainerOpened() in Assembly-CSharp.dll) If playing in a party, the highest Loot Stage of party members is used when a container is opened. The player's current Loot Stage is visible in the player details screen, and the console 'gamestage' command will show it as well. Unlike Game stage, the number of days the player has been alive does not affect the Loot Stage. In addition to the Lucky Looter perk, the Lucky Goggles, and Eye Kandy, the biome, POI, and even the specific container being looted can affect Loot Stage. The Loot respawn can be changed in the main menu when setting up the game.Īs of Alpha 20, Loot Stage is a separate measure which increases similar to Game Stage, but with additional bonuses available. Empty containers respawn new Loot after 30 days by default. The quality and quantity of loot you obtain by opening a previously-unopened Container is determined by your Loot Stage and influenced by your Loot Bonus. These Resources consist of Clothing or Armor, Weapons, and Food found in an kind of Containers within the various Points of Interest. Looting (which is sometimes referred to as Scavenging) is the player activity of searching for and gathering Resources referred to as Loot. 5.3 Loot Stage Scaling for the Above Examples.5.2 Example 2 - Group-Within-Group and Count="All".5.1 Example 1 - Simple Group with Fixed Probabilities.
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